
"More Death Knight news and clarifications via the CMs and Ten Ton Hammer
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Alexander Kellner
, 02 juil 2008
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wow gold
His main point is, even if you’re a dedicated raider, you should do battlegrounds from time to time, and for the most part I agree. The problem with 90% of PvPers is that they dont know how to PvE; they don’t understand aggro, they’re not geared toward PvE. Gear is of course not the best, since PvPers often lack enough hit rating or some other stats, however I do believe you will teach a PvP player how not to pull aggro quite easily - just let him die a couple of times. PvPing is a different game all together, hence it will force you to use other skills/spells, it’ll teach you to LoS (line of sight) quicker and better and it’ll teach you how to use some spells in new ways, or get you using them period. One of the things I learned from PvP is warlocks don’t only have Curse of Shadows and Curse of Agony. For example, in Magister’s Terrace, instance which is unfortunately going to be nerfed soon, I find Curse of Tongues extremely helpful vs. those caster mobs, and there’s plenty of those. Most warlocks I meet in battlegrounds, and even arenas at <2000 rating, don’t use CoT - it is without doubt the best curse warlocks have, even versus mages: sure, they can remove it, but it still takes one global cooldown from both you and the mage, but your DoTs can tick in that time, while he won’t be damaging anyone. Against paladins, shaman and priests it’s… maybe even a bit overpowered. PvP also greatly increases situational awareness. PvEers are horrible for getting tunnel vision, they stare at the boss, stare at their buttons, they’re trying to execute their rotations… One of the reasons I find PvE boring is because it’s so damn predictable - with all the addons available, you pretty much know what the boss is going to do each second of the fight. Sure, you can guess when that mage will Ice Block or when the paladin will bubble, but every fight in arena is completely different and a lot of things can go wrong and unexpected. A paladin buddy of mine is always wondering why he can’t get past 1600 rating, and doesn’t really listen to my advices: I often tell him to get rid of Healbot for PvP, it’s an awesome addon for PvE healing but he barely even know what’s going on around him most of the time - he just stares at those bars and nothing else. You need to learn how to bind your keys (upcoming post here) and watch what’s going on around you. Megan wrote a couple of good posts about tunnel vision awhile back, I recommend reading both posts. Addons like Proximo or Afflicted can also help a lot, if you’re trying to do arenas get them. On any given day, I’d rather take a PvP player in a raid or instance than someone who cleared half of Sunwell, obviously not because of the gear, but because I know he won’t panic if the tank dies, because he will know how to line of sight casting mobs (again, Magister’s Terrace really shines there), he will react quickly with Ice Block or Vanish, or know how to chain fear, or even seduce and fear and banish (again, MgT) in the same time without whining; a PvP specced druid who will HoT up your tank and Feral Charge into mobs to break heals, or cast Cyclone or Hibernate when needed. The list goes on, there’s a bunch of stuff you do in PvP which are taken for granted in arena environment, but learning it will without doubt make you a better player. And a question for you now: do you prefer doing instances with PvP geared players or PvE. Did a PvE player ever surprise you with something. " "There’s no point posting opinions since most of the spells and numbers will be quite different, probably as soon as beta starts. You can check the preview of warlock talent trees here (note the Soul Link in tier 3 :O ). Some stuff looks pretty interesting, especially the much needed defense vs. melee (Metamorphosis), although 360% armor bonus, 10% melee damage reduction from Voidwalker and Soul Link look like overkill Your pet is desummoned when in Metamorphosis so you probably won’t get any pet bonuses - thanks to commenters for catching that. Won’t make it to live, ever. wow gold It might make it to live Anyway… AFFLICTION Eradication: 3 pts; requires 25 pts; Your Corruption, Siphon Life, and Curse of Agony ticks have a x% chance to increase your spell casting speed by 1% for 8 sec. This effect has a 10 second cooldown. Death’s Embrace: 3 pts; requires 40 pts; Increases the amount drained by your Drain Life by 30% while your health is at or below 20% health, and increases the critical strike chance of your Shadowbolt and Haunt spells by 15% when your target is at or below 20% health. Soul Depletion: 3 pts; requires 40 pts; Your Corruption spell ticks have a 15% chance of consuming w% mana, x energy, y Rage or a z Runic Power on affected targets. Everlasting Affliction: 5 pts; requires 45 pts: Your Corruption, Siphon Life and Seed of Corruption spells gain 20% more of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a x% chance to reset the duration of your Corruption spell on the target. Atrocity: 1 pt; requires 50 pts; You devastate the area, causing Corruption (Rank to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration. DEMONOLOGY Demonic Empowerment: 1 pt; requires 30 pts; Grants the Warlock’s summoned demon Empowerment. Succubus: instantly vanishes, turning the Succubus invisible and restoring it’s health to 100%. wow gold The vanish effect removes all stuns, snares and movement impairing effects from the Succubus. Voidwalker: Increases the Voidwalker’s health by 20%, and it’s threat generated from spells and attacks by 20%. Imp: Increases the Imp’s damage by 20% and chance to critically hit with spells by 20%. Felguard: Increases the Felguard’s attack speed by 20% and breaks all stun, snare and movement impairing effects and makes your Felguard immune to them. Felhunter: Resets all the Felhunter’s cooldowns. Empowered Imp: 3 pts; requires 35 pts; Increases the damage done by your Imp by 15%, and all critical hits done by your Imp have a x% chance to increase your spell critical hit chance by 100%. This effect lasts 8 sec. Fel Synergy: 2 pts; requires 35 pts; Your Summoned Demons share an additional 10% of your Armor, Intellect and Stamina, and you have a 100% chance to heal your pet for 15% of the amount of damage done by you. Love Struck: 3 pts; requires 40 pts; While the Succubus is active, physical attacks done to you or your Succubus have a 15% chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus’ total health. mp3 This effect has a 6 second cooldown. Demonic Empathy: 3 pts; requires 40 pts; When you or your pet is critically hit, the other has a x% chance to have their casting or attack speed increased by y% for z seconds. Demonic Pact: 5 pts; requires 45 pts; Increases your Spirit by w% while your Demon is active. In addition, your pet attacks have a x% chance to increase your party’s total Health and Damage by y%. Stacks up to 3 times. wow gold Lasts z seconds. Metamorphosis: 1 pt; requires 50 pts; You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned. When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. buy wow gold Lasts x seconds. DESTRUCTION Molten Core: 3 pts; requires 5 pts; Your Shadow spells and damage over time effects have a x% chance to increase the damage of your Fire spells by 10% for 6 sec. Kindling Soul: 2 pts; requires 35 pts; Your spell damage is increased by 10% of your Spirit, and your spell criticals increase your Spirit by x% for 10 sec. Backdraft: 3 pts; wow gold requires 40 pts; Increases the critical chance of your Conflagrate, Immolate and Shadowflame spells by 10%. Torture: 3 pts; requires 40 pts; After you critically strike with a Shadow spell, your next Searing Pain or Immolate spells have a x% chance to become instant cast.
précédent :
Warrior Talents in Wrath of the Lich King,
02 juil 2008
suivant :
Tier 7 & Death Knight in Action,
02 juil 2008